About...

MultiQuest

MultiQuest is a top down RPG inspired by the first Zelda games. The game is developed by myself during my free time. Currently you can fight against monsters or your friends in a world composed of several maps.

FAQ

Who am I?
  • A young adult with a master degree in computer science who is passionate about video games and who develops some during my free time. That's how I started to design and realize MultiQuest. Also, I am assisted by a friend from the University who participated in the creation of the website.
Why the name MultiQuest?
  • Because the base idea was to complete quests with others people.
What are the tools used to build MultiQuest?
  • LibGDX as the principal framework
  • Scene2D for the UIs (included in libGDX)
  • Box2D for the physics (included in libGDX)
  • Box2DLights for the lights (included in libGDX)
  • Ashley for the Entity Component System architecture
  • Kryonet for the networking
  • Tiled to create the maps
Who made the graphics resources?
  • Everything is detailed in the credit just below.
Is the code open source?
  • No
What's next for MultiQuest?
  • Currently, I develop the game for the simple pleasure of learning. Although I plan to continue adding features, I do not have a clear idea of what it will become later.

Crédits